Goals

The overall aim of StoryTec is to support authors and authoring groups – user-centred and via graphic-interactive features – within the multi-phase authoring process.

Concrete objectives and features of the StoryTec rapid prototyping authoring environment include:

  • Provision of a rapid prototyping environment for the iterative, multi-phase authoring process, including a simulation and testing environment (player) to test and analyse the unfolding process of the application.
  • Several editors to structure and organise stories/applications (Story Editor), to compose story sequences, learning units or game situations (Stage Editor), to integrate and manage content (Object Browser and Property Editor), to create actions (Action Set Editor) and to provide rules and conditions (Condition Editor) for the control of the story/application during run-time.
  • Graphic-interactive user interfaces and natural language elements to improve the usability of the system, especially with respect to the definition of interactive elements by authors without/minor programming skills.
  • Variants of StoryTec, with pre-configured setups, adapted to the specific needs, requirements and necessary elements for individual application domains and targeted (end) user groups.
  • Methods and concepts for encapsulation and re-use of content (e.g. text, images, videos, 3D elements or animations) and structures in different scenarios.
  • Scalability and cross-platform capability: Export formats for web-based, mobile and local applications for individuals and groups.

USP: Compared to other authoring tools and middleware – e.g. in the learning and gaming sector – the Story Editor provides graphic-interactive support for the users/authors to create, organise and manage overall story and application structures, such as learning courses, game levels and level structures or other applications, stories and processes.

What is StoryTec not?

StoryTec isn’t a design or modelling tool. Contrary, (user generated) content produced within those specific content creation tools should be integrated into the StoryTec environment via the Object Browser and being used to compose and populate applications via the Story and Stage Editor.

Further Info?

A detailed description of the StoryTec features and underlying methods and concepts is provided in section research.