Application Domains

StoryTec is multi-faceted, covers a broad spectrum of application domain and supports a variety of user groups.

S. Göbel, Serious Games Conference 2010

Application areas addressed by StoryTec primarily include Story-based digital educational games, game-based training and simulation environments and ‘classical’ courseware, but also any kind of Serious Games (see figure) and other process-oriented, interactive applications.

Often, the term Serious Games is used as an equivalent to ‘educational games’ (see wikipedia.de). Though, in our opinion, this is not completely true. Our definition for Serious Games – more or less following the short definition by Ben Sawyer ‘more than fun’ – is ‘Serious Games include all games and applications, which use/apply game technology and/or game-based method and concepts, combined with other technologies and/or research disciplines.’ Hereby, our hypothesis is that this might cover any application domain.

Subsequently, target user groups represent game designers and game developers, teacher, trainer and coaches or – in the context of Serious Games for Health or Serious Games for Culture and Tourism – doctors, therapists and researcher in sports science as well as members of a city marketing agency.